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215 mods
OtherRemove creatures from your world.
OtherSN1 Speed Restore Restores Subnautica 1's faster movement feel to Subnautica 2. Boosts the speed of: Fins (1.4×) Wakemaker (1.5×) Tadpole (~1.05×) Values are editable at the top of Scripts/main.lua. Use the sn1speed_apply console command to re-apply without restarting. Requires U
OtherSwim Like You Mean It Tired of crawling through the ocean at the pace of a sedated sea cow? This mod cranks your swim speed so exploration actually feels good. Fully adjustable — dial it from a gentle 2× up to ludicrous speed. Features Adjustable swim-speed multiplier (default 4×
OtherA mod that allows you to sprint on land or your base.
OtherNo summary available.
OtherAllow total customization of metal farm "Recipes". Wanna make the metal farms grow water from water slugs or feel the need to make a single item give one of every resource, then this mod is the solution you're looking for.
OtherConfigurable sliders for: Running, Swimming, Jumping, Braking, Max Oxygen, & Tadpole handling
OtherA Mod that increases the Player Inventory Storage
OtherUpgrade module for Tadpole, allowing to access NoA from anywhere inside Tadpole
OtherYeah, it's a game full of water, and this mod removes it all. Perfect for people with thalassophobia. We are on Zezura now
OtherNo summary available.
OtherIncrease the maximum connection distance of power transmitters from the default range to 50 meters. This allows power networks to span larger gaps with fewer transmitters, making remote generators and spread-out bases easier to connect without turning the landscape into a forest
OtherManufacturing Tweaks — two sliders: Faster Crafting and Cheaper Recipes, covering everything you build — Fabricator items, devices, vehicles, processors, and base structures (walls/rooms/moonpool/foundations). 1–10× each; 1× = vanilla.
Adds customizable toolbar slots to Subnautica 2. Set any number of slots by editing the config.lua file.
OtherFinds nearby unfinished exploration targets such as scannables, Data Cards, Black Boxes, Quartz Chips and player upgrade terminals, then marks the best target with a native in-game ping and automatically advances after completion.
OtherDive Journal is a lightweight scanner tracker for Subnautica 2. It automatically logs your scans to a local file, ensuring your data persists across sessions. Press U to view your journal in the UE4SS console or Tab to filter your entries. Built for 100% crash-proof stability. Re
OtherAllows You To Replay The First-Equip Animations Of Each Tool With The Press Of A Single Key!
OtherSN2 Entity/Item Framework is a UE4SS dependency mod for registering and testing custom entity and item definitions in Subnautica 2. It adds RegisterEntity and RegisterItem, entity/item registries, console tools, example definitions, SN2ModSettings support, and SN2CommandsEnablerM
lets you kill creatures they wont respawn
OtherA mod that makes fish drop “poop” when hit with the Multi-Tool.
OtherA tiny in-game popup for Subnautica 2 that lets you set the **time of day**, swap the **weather**, and **freeze time** — without ever touching a console command, so your save is never flagged as cheated.
Aromanaut is an active, charge-based Subnautica 2 mod that transforms navigational exploration by letting players track resources and anomalies through triggered scent bursts, pinpoint visual pings, and dynamic directional trails all while on the go.
OtherThis mod works as a recycle bin or "trash can". UE4SS needed in order for the mod to work.
OtherFine-grained control over Subnautica 2's survival and world timers. All settings are adjusted in-game through the Mods tab