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22 mods
Increases amount of slots in lockers from 20-30 to 45 or 88.
Reasonably improves fins and wakemaker.
Improves capacity of all batteries and power cells.
Adds a few recipes that are not yet published (in development) - some decor and one more storage container.
Increases charge rate of battery and power cell terminals by 10 times.
Replace Sonic Resonator with Duck
Auto Metal Farm Collector is a simple quality-of-life mod for Subnautica 2 that handles completed Metal Farms for you.
Expands Subnautica 2’s built-in storage pull so crafting can use resources from other bases across the map.
Increases air tanks capacity and optionally silence beathing sounds.
A better portable oxygenator that is actually useful
Upgrade module for Tadpole, allowing to access NoA from anywhere inside Tadpole
Change NutrientBlock into a donut.
Mineral Detector, A Proximity detector used to locate materials, with identifiable signatures.
A mod that replaces Coral Mash with a burger.
Changed Basic First Aid Kit to an apple.
changed the survival multitool into an ice cream.
**Three sliders for the things that actually run out of power in Subnautica 2.** A lightweight UE4SS Lua mod that lets you tune battery capacity, charger speed, and base power generation independently — all configurable in-game via SN2ModSettings.
GameplayMineral Detector, A Proximity detector used to locate materials, with identifiable signatures.
Change Distraction Flare to Lollipop.
4546B Evolved is a modular, high-performance suit overhaul designed to expand survival, locomotion, and tactical defense parameters.
GameplayChanges standard fins texture
Aromanaut is an active, charge-based Subnautica 2 mod that transforms navigational exploration by letting players track resources and anomalies through triggered scent bursts, pinpoint visual pings, and dynamic directional trails all while on the go.