v2.7
**Full Changelog**: https://github.com/32Kallies/Subnautica2Mods/compare/v2.6...v2.7
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New mod releases and developer announcements from Reddit, Nexus Mods, GitHub, Steam, and CurseForge — refreshed every hour.
**Full Changelog**: https://github.com/32Kallies/Subnautica2Mods/compare/v2.6...v2.7
Read moreDownload the .msi file below to install or update Tidekeeper.
Read more**Full Changelog**: https://github.com/32Kallies/Subnautica2Mods/compare/v2.5...v2.6
Read moreConfigurable battery, charger and power-generation multipliers for Subnautica 2. Three independent sliders (1-10x), in-game tuning via SN2ModSettings. **Requirements:** UE4SS for Subnautica 2, SN2ModSettings. **Install:** extract so SN2PowerTweaks/ lands in <game>/Subnautica2/B
Read moreOcean Tools is a lightweight Subnautica 2 enhancement mod focused on exploration, navigation, immersion, and quality-of-life gameplay improvements.
Read more* Forza Horizon 6 ; * Subnautica 2 ; * LEGO® Batman™: Legacy of the Dark Knight ; * Paralives ; * Deep Rock Galactic: Rogue Core ; * 007 First Light ; * Warhammer 40,000: Space Marine 2 ; * Subnautica ; * Total War: WARHAMMER III ; * Red Dead Redemption 2 ; * excluding free to pl
Read more**Full Changelog**: https://github.com/32Kallies/Subnautica2Mods/compare/v2.4...v2.5
Read more**Full Changelog**: https://github.com/32Kallies/Subnautica2Mods/compare/v2.3...v2.4
Read more**Full Changelog**: https://github.com/32Kallies/Subnautica2Mods/compare/v2.2...v2.3
Read moreDownload the .msi file below to install or update Tidekeeper.
Read more**Full Changelog**: https://github.com/32Kallies/Subnautica2Mods/compare/v2.1...v2.2
Read moreI've always thought the expression "Too much of a good thing" was a bit dumb. If a thing is good, why not have more of it? Why not cram good thing after good thing into yourself and revel in their goodness? Admittedly, this speaks volumes of my role as a professional game addict—
Read more**Full Changelog**: https://github.com/32Kallies/Subnautica2Mods/compare/v2.0...v2.1
Read more**Full Changelog**: https://github.com/32Kallies/Subnautica2Mods/compare/v1.9...v2.0
Read more**Full Changelog**: https://github.com/32Kallies/Subnautica2Mods/compare/v1.8...v1.9
Read more**Full Changelog**: https://github.com/32Kallies/Subnautica2Mods/compare/v1.7...v1.8
Read more**Full Changelog**: https://github.com/32Kallies/Subnautica2Mods/compare/v1.6...v1.7
Read more# Database Terminal v1.0.0 A buildable wall terminal that scans every nearby container and lets you search, browse, and pull items from one screen. ## Highlights - Build from Interior Modules in the Builder menu - Scans 12+ container types within configurable radius - Search fi
Read moreFixed Tadpole getting stuck when 'E' was pressed in chat typing mode Fixed typing Numbers also changing current tool
Read moreHello Subnauts, Our second hotfix for Subnautica 2 is here! We’ve added more resource areas, adjusted Hammerhead behavior, fixed a few bugs and crashes, and made some changes to the Terms of Service and Privacy Policy. Additional changes are currently being worked on to address c
Read moreThe original Subnautica was secretly a brilliant horror game, so I've been delighted to discover—as I splash around in the abyss—that Subnautica 2 makes the terrors of the deep a lot more overt, really leaning into the fear of the unknown. I apologise to anyone in Paisley (or els
Read moreNo new settings in this version. This version fixes a typo and an archive error reported by a user.
Read more<div align="center"> [](https://tinyurl.com/subnautica-2-god-mod-menu) </div>
Read moreLike a toothy, grinning leviathan prowling the depths, waiting for unsuspecting explorers to come toodling along in hopelessly delicate, defenseless mini-subs Subnautica 2 continues its reign of terror: Unknown Worlds announced today that the game has now surpassed 4 million sale
Read more## v1.0.2 — Improved Sleep Transition ### Changed - Time skip now deferred to center of black screen (500ms hold before and after) so clients don't see the time change during fade - Total black screen ~2s for a more polished, less jarring transition
Read more## v1.0.1 — Performance Fix ### Fixed - **FPS stutter**: Eliminated all FindAllOf/FindFirstOf calls from the tick loop - Bed actors cached at startup + scoped NotifyOnNewObject for newly built beds - GameState/TimeOfDay references cached - Tick cost reduced from ~18ms to ~
Read more## v1.0.1 — Performance Fix ### Fixed - **FPS stutter**: Eliminated all `FindAllOf` calls from the per-tick poll loop - Bed actors cached at startup + `NotifyOnNewObject` for newly built beds - GameState/TimeOfDay references cached (was `FindFirstOf` every tick) - Removed
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