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So, you already finished early access and don't know what to do with yourself.
How about early access again, but harder?
This is a rough rework of crafting recipes and some other adjustments to stretch the game out a bit.
Good for second, third, nth playthroughs until we get more content or fully fleshed difficulty/crafting mods.
- Basic tools cost a little more. The scanner, hab builder, and resonator are moderately expensive.
- Batteries need mild acid, which now needs Pent. Processor mild acid recipe is unchanged and a good alternative.
- Power facilities (producers, chargers, and storage) are significantly more expensive.
- Solar power stops at night, is less forgiving at depths
- Minor increases to scan requirements
- Changes to some intermediate recipes
- Vehicle cost tweaks
- Titanium ingots cost 5, processor is required for more recipes
Installation
Unpack and drop all three files into /Subnautica2/Subnautica2/Content/Paks/~mods (create ~mods folder if it doesn't exist)
Vortex isn't deploying .pak mods for me, install manually for now. Let me know if there's a fix for this
I don't intend for this to be the ultimate survival mod, but it's something until the big mods from SN1 get going. Maybe a little grindy. Should get better as the game adds more resources to diversify things with.
Heavily WIP, still some mid-endgame items that need adjustments. Feedback welcome.
No bugs reported yet. If you hit a problem, let the author know.
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